Carrying Capacity: 50 tons
Offense Initiative: +8
Attack Name Attack Bonus & Resistance DC Notes
Energy Blades: Strength-based Damage 1 +10, DC 29 Crit 20
Throw +5, DC 26 Bludgeon, Crit 20
Unarmed +5, DC 26 Bludgeon, Crit 20
Internal Enhancements: Enhanced Trait 20 (20 PP)
Traits: Strength +6 ( +11), Stamina +4 ( +9); Permanent (Personal – Permanent)
Sigma Battle-suit (31 PP)
Armored: Protection 6 (6 PP)
+6 Toughness (Personal – Permanent)
Energy Blades: Strength-based Damage 1 (1 PP)
DC 27 (Standard – Close – Instant)
Gravity Adaptation: Movement 1 (2 PP)
Environmental Adaptation: Zero Gravity (Free – Personal – Sustained)
Life Support: Immunity 10 (10 PP)
Life Support (Personal – Permanent)
Movement Array (13 PP)
Flight: Flight 6 (12 PP)
Speed: 120 miles/hour, 1800 feet/round (Free – Personal – Sustained)
Wall-Crawling: Movement 1 (1 PP)
Wall-crawling 1: -1 speed rank (Free – Personal – Sustained)
Stealth Field: Concealment 4 (8 PP)
Sense – All Visual Senses(Free – Personal – Sustained)
System Sensors: Senses 4 (5 PP)
Extended: Sight 1: x10, Infravision, Radius: Sight, Tracking: Infravision/Sight 1: -1 speed rank
(Personal – Permanent)
Universal Translator: Comprehend 2 (alternate)
Languages – Speak All, Languages – Understand All (Personal – Permanent)
All-out Attack Trade active defense for attack bonus.
Assessment Use Insight to learn an opponent’s combat capabilities.
Benefit, Status 1 Koronis Guardian
Equipment 5 5 points of equipment per rank.
Hide in Plain Sight Hide while observed without need for a diversion.
Improved Initiative +4 bonus to initiative checks per rank.
Instant Up Stand from prone as a free action.
Interpose Take an attack meant for an ally.
Jack-of-all-trades Can use any skill untrained.
Luck 1 Re-roll a die roll once per rank.
Move-by Action Move both before and after your standard action.
Power Attack Trade attack bonus for effect bonus.
Teamwork +5 bonus to support team checks.
Close Combat +10
Expertise: Alien +22
Ranged Combat: Throw +5
Sleight of Hand +5
Esper (Error)-Custom Headquarters-
Toughness 12, Size Large
Combat Simulator, Communications, Computer, Defense System, Dual
Size: Huge, Fire Prevention System, Gym, Infirmary, Laboratory, Living
Space, Power System, Sealed, Security System 2, Self-repairing 1,
Temporal Limbo 2, Workshop
Flight: Flight 10 (Speed: 2000 miles/hour, 4 miles/round)
Hyper Drive: Movement 3 (Alternate; Space Travel 3: other galaxies)
Abilities 2 + Powers 1 + Advantages 0 + Features 18 + Skills 0 (0
ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0
ep) = 24
Honor: His time with The Guardians has given him a sense of honor.
Motivation: Vengeance Wants revenge on Psi for murder of two Koronis
Power Loss: Suit loses power in presence of Xidium
throw 200 tons 6 feet; throw 50 tons 30 feet; throw 12 tons 120 feet
Name: Jason Reed
Appearance: Shaggy brown hair, bright green eyes, a long scar starting above right eye down to his jawline. His body type, a sinewy medium, was built over years of martial arts training leaving every muscle honed to peek of human ability.
His new physical abilities were granted by the Shepherds. He was inducted into the Koronis Guardsmen after his Stealth flight armor was removed and the Sigma model battle armor was implanted along with enhancements to his bones, muscles, and skin. He quickly took to his new armor and role in the universe.
After completing his basic training in hyperspace Sigma returned to Coraaari to receive his sector assignment. He was going home. Little did Sigma know the Shepherds had hid something from him, something that may come back to haunt him.